ACM Interactions is a topic that has captured the attention of countless people over time. Since its emergence, it has been approached from different perspectives and has aroused great interest in various fields of study. Its relevance has remained over the years, becoming a topic of constant debate and analysis. In this article, we will explore in detail all the aspects of ACM Interactions, from its origin to its impact on today's society. We will discover how it has evolved over time and how it has influenced different generations. In addition, we will analyze its relevance in today's world and its future projection. Join us on this journey of discovery and immersion in the fascinating world of ACM Interactions.
This article may rely excessively on sources too closely associated with the subject, potentially preventing the article from being verifiable and neutral. (February 2020) |
ACM Interactions magazine is a publication covering a number of related worlds, offering content to educate and inspire designers, providing viewpoints related to culture and anthropology, describing innovation and creation in a business environment, and continually investigating the relationship between people, experiences, and technology. Its publisher is the Association for Computing Machinery (ACM), which has its headquarters in New York City.[1]
As of December 28, 2016:
First published in 1994, Interactions initially appeared quarterly, and moved to bi-monthly in 1996. Since 2000, SIGCHI – ACM's Special Interest Group on Computer Human Interaction – has included a subscription to Interactions among its benefits of membership.
Interactions is the third largest ACM publication, and receives the second most citations, according to an article by new editors Wakkary and Stolterman in SIGCHI 2011.[2][3]
Each issue contains a cover story, regarded as the keynote article. Forums are published three times a year by specific Forum Editors, contributing a perspective such as sustainability or public policy. Blogspots are opinionated personal pieces, The Demo Hour segments represent a glimpse at a specific project, and Day in the Lab articles feature labs across the globe.[2]
Finally, the majority of each issue is contained in (typically) 5-6 feature articles, describing issues of general importance to the HCI community.[2]