In today's world, Scaleform GFx has been the subject of increasing interest and debate in various areas. Its impact and influence extend across different fields and contexts, awakening the curiosity and attention of an increasingly diverse public. Its relevance is undeniable in contemporary society, generating reflections, research and discussions in search of understanding its meaning and scope. In this sense, this article aims to address the topic of Scaleform GFx in a broad and detailed manner, exploring its multiple facets, implications and challenges that it poses in various areas. The impact of Scaleform GFx in different contexts will be analyzed, as well as its evolution over time, offering a comprehensive vision that contributes to enriching the understanding of this topic.
Discontinued game development middleware package
Scaleform GFx
A user interface in Borderlands, rendered using Scaleform GFx
Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional); the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.
Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems.[1] Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.[9][10][11][12][13][14] Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms,[15] competing with Adobe AIR.
Features
Scaleform GFx contains several core systems, including:
a GPU-accelerated rendering engine for display objects, featuring a vector-to-triangle tessellation engine with an edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges
audio support via a licensee-implementable C++ interface, with a default implementation supporting FMOD[18]
Additional components
In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components:
Scaleform 3Di
ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary.[19]
Scaleform CLIK
Common Lightweight Interface Kit - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, created in collaboration with gskinner.com. These components are intended to be lightweight, while providing for bi-directional communication with the engine and other considerations for game development.[20]
Scaleform UI Kits
Prebuilt customizable examples including sample C++ engine and ActionScript code, as well as corresponding Flash content. These currently include an MMO UI, FPS HUD, and frontend menu kit.
Scaleform AMP
Analyzer for Memory and Performance - profiler tool used to analyze memory and performance of Flash content inside a game or 3D application while running on PC, console or mobiles. AMP is similar in purpose and design to Adobe Scout. AMP gives detailed stats for CPU usage, rendering, and memory, and includes a complete ActionScript profiler with function and per-line timing.
Separately-licensed add-ons
Scaleform also provided two optional add-ons for GFx:
Scaleform Video
Fully integrated video codec for Flash Video workflow support (currently powered by CRI Movie.)