In today's article, we are going to delve into Hyper Neo Geo 64, a topic/person/event that has captured the attention of millions of people around the world. It is important that we thoroughly understand what Hyper Neo Geo 64 is and how it has impacted different aspects of our society. Throughout this article, we will explore the origins of Hyper Neo Geo 64, its current implications, and possible future developments. In addition, we will emphasize the relevance that Hyper Neo Geo 64 has today and how it has influenced various areas of our lives. Without a doubt, Hyper Neo Geo 64 is a topic/person/event that deserves to be explored in detail and we are excited to delve into this fascinating universe.
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![]() Hyper Neo Geo 64 system board and software | |
Manufacturer | SNK Corporation |
---|---|
Product family | Neo Geo |
Type | Arcade system board |
Release date | September 1997 |
Lifespan | 1997–1999 |
Media | ROM cartridge |
Storage | Memory card |
Predecessor | Neo Geo MVS |
The Hyper Neo Geo 64 is an arcade system board created by SNK, and released in September 1997. As the successor of the popular Neo Geo (MVS), it was the first and only SNK hardware set capable of rendering in 3D, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
The system never managed to match the huge success of the 16-bit Neo Geo.[1] Only seven games were produced, none of which proved particularly popular,[2] and only one of them, Fatal Fury: Wild Ambition, has been ported to home systems. A home console version was rumored to be in development but was never confirmed by SNK.[3]
The system was first announced in late 1995, and planned for release in late 1996.[4] It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.[5] By mid-1997 test units were on display in Japan.[6]
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.[7] The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure[8] and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.[9]
Title | Genre | Release date | Notes |
---|---|---|---|
Beast Busters: Second Nightmare | Rail Shooter | September 11, 1998 | The only third-party game on the platform, developed by ADK |
Buriki One | Fighting | May 21, 1999 | |
Fatal Fury: Wild Ambition | Fighting | January 28, 1999 | Ported to Sony's PlayStation in 1999 |
Road's Edge | Racing | September 10, 1997 | |
Samurai Shodown 64 | Fighting | December 19, 1997 | |
Samurai Shodown 64: Warriors Rage | Fighting | October 16, 1998 | |
Xtreme Rally | Racing | May 13, 1998 |