In this article, the topic of Samurai Shodown 64: Warriors Rage will be addressed from different perspectives, with the purpose of exploring its implications, applications and relevance today. Its historical context, its possible impacts in various areas and its relevance in the current panorama will be analyzed in detail. Likewise, its possible future implications will be delved into and various points of view on Samurai Shodown 64: Warriors Rage will be discussed. Through a journey through different approaches and opinions, the aim is to provide the reader with a comprehensive and detailed vision of this topic, with the aim of encouraging debate and reflection.
Samurai Shodown 64: Warrior's Rage | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Designer(s) | Galapagos Team |
Series | Samurai Shodown |
Platform(s) | Arcade |
Release | October 16, 1998 |
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Hyper Neo-Geo 64 |
Samurai Shodown 64: Warriors Rage, known as Samurai Spirits 2: Asura Zanmaden (SAMURAI SPIRITS 2 アスラ斬魔伝) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo Geo 64 system. It is the follow-up to the original Samurai Shodown 64 on the same platform. A PlayStation game was released as part of the same series; despite using the Warriors Rage subtitle in America, it is a different game than 64: Warriors Rage. Samurai Shodown! 2 on the Neo Geo Pocket Color is a 2D adaptation of this game, and a sequel to Samurai Shodown! on the Neo Geo Pocket which was a monochrome adaptation of Samurai Shodown IV.
All 11 of the base playable characters from 64 return in Warriors Rage, as do the boss characters Gandara and Yuga. The game also adds seven new characters: Asura, Taizan Morozumi, Karakuri Hanma, Enja Kazuki, Suija Sogetsu, and the variant characters Shadow Asura and Half-Shaded Shiki.
In Japan, Game Machine listed Samurai Shodown 64: Warriors Rage on their November 15, 1998 issue as being the second most-successful arcade game of the month.[1]